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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Customize.Controls
{
public partial class ImageMask
: System.Windows.Forms.Control
{
public string fileName;
public ImageMask()
{
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
//this.BackColor = Color.Empty;
this.BackColor = Color.Transparent;
//this.BackColor = Color.FromArgb(50, Color.Red);
//以下是设置双缓冲的代码 要不然在下面onPaint里的绘制半透明背景会让你很伤心,或者上面那句设置半透明背景用了过后拖动时也会让你跟蜗牛一样。
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); // 禁止擦除背景.
this.SetStyle(ControlStyles.DoubleBuffer, true);
}
public Size border;
//public void showBorder() { }
private Point m_MousePoint;
private Size m_Size;
private Point m_LastPoint;
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
this.m_LastPoint = this.Location;
this.m_MousePoint = this.PointToScreen(e.Location);
this.m_Size = this.Size;
//this.BackColor = Color.Empty;
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (arow != arrowType.none)
{
reSize(e);
return;
}
if (e.Y <= recArrow[4].Bottom && e.Y >= recArrow[4].Top && e.X >= recArrow[4].Left && e.X <= recArrow[4].Right)//左上
Cursor = Cursors.SizeNWSE;
else if (e.Y <= recArrow[5].Bottom && e.Y >= recArrow[5].Top && e.X >= recArrow[5].Left && e.X <= recArrow[5].Right)//左下
Cursor = Cursors.SizeNESW;
else if (e.Y <= recArrow[6].Bottom && e.Y >= recArrow[6].Top && e.X >= recArrow[6].Left && e.X <= recArrow[6].Right)//右上
Cursor = Cursors.SizeNESW;
else if (e.Y <= recArrow[7].Bottom && e.Y >= recArrow[7].Top && e.X >= recArrow[7].Left && e.X <= recArrow[7].Right)//右下
Cursor = Cursors.SizeNWSE;
else if (e.Y <= recArrow[0].Bottom && e.Y >= recArrow[0].Top)//上
Cursor = Cursors.SizeNS;
else if (e.Y <= recArrow[1].Bottom && e.Y >= recArrow[1].Top)//下
Cursor = Cursors.SizeNS;
else if (e.X >= recArrow[2].Left && e.X <= recArrow[2].Right)//左
Cursor = Cursors.SizeWE;
else if (e.X >= recArrow[3].Left && e.X <= recArrow[3].Right)//右
Cursor = Cursors.SizeWE;
else
Cursor = Cursors.SizeAll;
if (e.Button == MouseButtons.Left)
{
Point t = this.PointToScreen(e.Location);
Point l = this.m_LastPoint;
if (e.Y <= recArrow[4].Bottom && e.Y >= recArrow[4].Top && e.X >= recArrow[4].Left && e.X <= recArrow[4].Right)//左上
arow = arrowType.leftUp;
else if (e.Y <= recArrow[5].Bottom && e.Y >= recArrow[5].Top && e.X >= recArrow[5].Left && e.X <= recArrow[5].Right)//左下
arow = arrowType.leftDown;
else if (e.Y <= recArrow[6].Bottom && e.Y >= recArrow[6].Top && e.X >= recArrow[6].Left && e.X <= recArrow[6].Right)//右上
arow = arrowType.rightUp;
else if (e.Y <= recArrow[7].Bottom && e.Y >= recArrow[7].Top && e.X >= recArrow[7].Left && e.X <= recArrow[7].Right)//右下
arow = arrowType.rightDown;
else if (e.Y <= recArrow[0].Bottom && e.Y >= recArrow[0].Top)//上
arow = arrowType.up;
else if (e.Y <= recArrow[1].Bottom && e.Y >= recArrow[1].Top)//下
arow = arrowType.down;
else if (e.X >= recArrow[2].Left && e.X <= recArrow[2].Right)//左
arow = arrowType.left;
else if (e.X >= recArrow[3].Left && e.X <= recArrow[3].Right)//右
arow = arrowType.right;
else
arow = arrowType.none;
l.Offset(t.X - this.m_MousePoint.X, t.Y - this.m_MousePoint.Y);
if (arow != arrowType.none)
reSize(e);
else
{
this.Location = l;
Refresh();//这句很重要立即重绘 不然拖动到时候会出现卡卡 的现象 ,找了半天原因
}
}
}
public void reSize(MouseEventArgs e)
{
Point t = this.PointToScreen(e.Location);
Point l = this.m_LastPoint;
l.Offset(t.X - this.m_MousePoint.X, t.Y - this.m_MousePoint.Y);
switch (arow)
{
case arrowType.up:
{
this.Height = m_Size.Height - (t.Y - this.m_MousePoint.Y);
this.Location = new Point(m_LastPoint.X, l.Y);
break;
}
case arrowType.down:
{
this.Height = m_Size.Height + (t.Y - this.m_MousePoint.Y);
break;
}
case arrowType.left:
{
this.Width = m_Size.Width - (t.X - this.m_MousePoint.X);
this.Location = new Point(l.X, m_LastPoint.Y);
break;
}
case arrowType.right:
{
this.Width = m_Size.Width + (t.X - this.m_MousePoint.X);
break;
}
case arrowType.leftUp:
{
this.Width = m_Size.Width - (t.X - this.m_MousePoint.X);
this.Height = m_Size.Height - (t.Y - this.m_MousePoint.Y);
this.Location = new Point(l.X, l.Y);
break;
}
case arrowType.leftDown:
{
this.Width = m_Size.Width - (t.X - this.m_MousePoint.X);
this.Height = m_Size.Height + (t.Y - this.m_MousePoint.Y);
this.Location = new Point(l.X, m_LastPoint.Y);
break;
}
case arrowType.rightUp:
{
this.Width = m_Size.Width + (t.X - this.m_MousePoint.X);
this.Height = m_Size.Height - (t.Y - this.m_MousePoint.Y);
this.Location = new Point(m_LastPoint.X, l.Y);
break;
}
case arrowType.rightDown:
{
this.Width = m_Size.Width + (t.X - this.m_MousePoint.X);
this.Height = m_Size.Height + (t.Y - this.m_MousePoint.Y);
break;
}
}
this.Refresh();
}
public enum arrowType
{
up, down, left, right, leftUp, leftDown, rightUp, rightDown, none
}
public arrowType arow = arrowType.none;
Rectangle[] recArrow = new Rectangle[8];//8个手柄
public Rectangle area;//选择区域
public readonly int blank = 8;//边距
protected override void OnPaint(PaintEventArgs e)
{
int side = 6;//手柄矩形的边长
recArrow[0] = new Rectangle(new Point(this.Width / 2 - side / 2, blank - side / 2), new Size(side, side));
recArrow[1] = new Rectangle(new Point(this.Width / 2 - side / 2, this.Height - blank - side / 2), new Size(side, side));
recArrow[2] = new Rectangle(new Point(blank - side / 2, this.Height / 2 - side / 2), new Size(side, side));
recArrow[3] = new Rectangle(new Point(this.Width - blank - side / 2, this.Height / 2 - side / 2), new Size(side, side));
recArrow[4] = new Rectangle(new Point(blank - side / 2, blank - side / 2), new Size(side, side));
recArrow[5] = new Rectangle(new Point(blank - side / 2, this.Height - blank - side / 2), new Size(side, side));
recArrow[6] = new Rectangle(new Point(this.Width - blank - side / 2, blank - side / 2), new Size(side, side));
recArrow[7] = new Rectangle(new Point(this.Width - blank - side / 2, this.Height - blank - side / 2), new Size(side, side));
foreach (Rectangle item in recArrow)
e.Graphics.DrawRectangle(Pens.Red, item);
area = new Rectangle(new Point(8, 8), new Size(this.Width - 8 * 2, this.Height - 8 * 2));
////加上半透明效果看倒是好看了 重绘的时候卡的凶 ,期待有解决方法
e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
System.Drawing.Color cor = System.Drawing.Color.FromArgb(50, Color.Red);
System.Drawing.SolidBrush bsh = new System.Drawing.SolidBrush(cor);
e.Graphics.FillRectangle(bsh, area);
e.Graphics.DrawRectangle(Pens.Red, area);
}
protected override void OnMouseUp(MouseEventArgs e)
{
arow = arrowType.none;
//this.BackColor = Color.FromArgb(0, Color.Red);
}
}
}