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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Windows.Forms;
namespace Customize.Controls
{
public static class ControlHelper
{
/// <summary>
/// 设置GDI高质量模式抗锯齿
/// </summary>
/// <param name="g">The g.</param>
public static void SetGDIHigh(this Graphics g)
{
g.SmoothingMode = SmoothingMode.AntiAlias; //使绘图质量最高,即消除锯齿
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.CompositingQuality = CompositingQuality.HighQuality;
}
/// <summary>
/// Creates the rounded rectangle path.
/// </summary>
/// <param name="rect">The rect.</param>
/// <param name="cornerRadius">The corner radius.</param>
/// <returns>GraphicsPath.</returns>
public static GraphicsPath CreateRoundedRectanglePath(this RectangleF rect, int cornerRadius)
{
GraphicsPath roundedRect = new GraphicsPath();
roundedRect.AddArc(rect.X, rect.Y, cornerRadius * 2, cornerRadius * 2, 180, 90);
roundedRect.AddLine(rect.X + cornerRadius, rect.Y, rect.Right - cornerRadius * 2, rect.Y);
roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y, cornerRadius * 2, cornerRadius * 2, 270, 90);
roundedRect.AddLine(rect.Right, rect.Y + cornerRadius * 2, rect.Right, rect.Y + rect.Height - cornerRadius * 2);
roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y + rect.Height - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 0, 90);
roundedRect.AddLine(rect.Right - cornerRadius * 2, rect.Bottom, rect.X + cornerRadius * 2, rect.Bottom);
roundedRect.AddArc(rect.X, rect.Bottom - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 90, 90);
roundedRect.AddLine(rect.X, rect.Bottom - cornerRadius * 2, rect.X, rect.Y + cornerRadius * 2);
roundedRect.CloseFigure();
return roundedRect;
}
}
}