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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace ShenTun.ImageCollection.AForgeCamera.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShenTun.ImageCollection.AForgeCamera.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap _default {
get {
object obj = ResourceManager.GetObject("default", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentArchive20Filled {
get {
object obj = ResourceManager.GetObject("FluentArchive20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentArchiveMultiple20Filled {
get {
object obj = ResourceManager.GetObject("FluentArchiveMultiple20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentArrowClockwise24Filled {
get {
object obj = ResourceManager.GetObject("FluentArrowClockwise24Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentArrowHookUpLeft20Regular {
get {
object obj = ResourceManager.GetObject("FluentArrowHookUpLeft20Regular", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentArrowHookUpRight20Regular {
get {
object obj = ResourceManager.GetObject("FluentArrowHookUpRight20Regular", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentArrowSort20Regular {
get {
object obj = ResourceManager.GetObject("FluentArrowSort20Regular", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentArrowStepBack20Regular {
get {
object obj = ResourceManager.GetObject("FluentArrowStepBack20Regular", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentArrowStepOver20Regular {
get {
object obj = ResourceManager.GetObject("FluentArrowStepOver20Regular", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentArrowSwap20Filled {
get {
object obj = ResourceManager.GetObject("FluentArrowSwap20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentArrowTrending20Filled {
get {
object obj = ResourceManager.GetObject("FluentArrowTrending20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentArrowTrendingCheckmark20Filled {
get {
object obj = ResourceManager.GetObject("FluentArrowTrendingCheckmark20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentArrowTrendingLines20Filled {
get {
object obj = ResourceManager.GetObject("FluentArrowTrendingLines20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentArrowTrendingSparkle20Filled {
get {
object obj = ResourceManager.GetObject("FluentArrowTrendingSparkle20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentArrowTrendingText20Regular {
get {
object obj = ResourceManager.GetObject("FluentArrowTrendingText20Regular", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentBackpack20Filled {
get {
object obj = ResourceManager.GetObject("FluentBackpack20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentBalloon20Filled {
get {
object obj = ResourceManager.GetObject("FluentBalloon20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentBoard20Filled {
get {
object obj = ResourceManager.GetObject("FluentBoard20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentBoardHeart20Filled {
get {
object obj = ResourceManager.GetObject("FluentBoardHeart20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentBoardSplit20Filled {
get {
object obj = ResourceManager.GetObject("FluentBoardSplit20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentBranch20Regular {
get {
object obj = ResourceManager.GetObject("FluentBranch20Regular", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentBranchCompare20Filled {
get {
object obj = ResourceManager.GetObject("FluentBranchCompare20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentBranchFork20Filled {
get {
object obj = ResourceManager.GetObject("FluentBranchFork20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentBranchForkHint20Filled {
get {
object obj = ResourceManager.GetObject("FluentBranchForkHint20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentBranchForkLink20Filled {
get {
object obj = ResourceManager.GetObject("FluentBranchForkLink20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentBreakoutRoom20Filled {
get {
object obj = ResourceManager.GetObject("FluentBreakoutRoom20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentBroadActivityFeed20Filled {
get {
object obj = ResourceManager.GetObject("FluentBroadActivityFeed20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentClipboardLetter20Filled {
get {
object obj = ResourceManager.GetObject("FluentClipboardLetter20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentClipboardLink20Filled {
get {
object obj = ResourceManager.GetObject("FluentClipboardLink20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentClipboardMathFormula20Filled {
get {
object obj = ResourceManager.GetObject("FluentClipboardMathFormula20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentClipboardTextEdit20Regular {
get {
object obj = ResourceManager.GetObject("FluentClipboardTextEdit20Regular", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentCloudBeaker20Filled {
get {
object obj = ResourceManager.GetObject("FluentCloudBeaker20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentClover20Filled {
get {
object obj = ResourceManager.GetObject("FluentClover20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentColorBackground20Filled {
get {
object obj = ResourceManager.GetObject("FluentColorBackground20Filled", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap FluentDocumentSave20Regular {
get {
object obj = ResourceManager.GetObject("FluentDocumentSave20Regular", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap IcRoundRemove {
get {
object obj = ResourceManager.GetObject("IcRoundRemove", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap MaterialSymbolsArmingCountdownOutlineRounded {
get {
object obj = ResourceManager.GetObject("MaterialSymbolsArmingCountdownOutlineRounded", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap MaterialSymbolsArrowBackIosNewRounded {
get {
object obj = ResourceManager.GetObject("MaterialSymbolsArrowBackIosNewRounded", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap MaterialSymbolsArrowForwardIos {
get {
object obj = ResourceManager.GetObject("MaterialSymbolsArrowForwardIos", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap MaterialSymbolsCancelScheduleSendOutlineRounded {
get {
object obj = ResourceManager.GetObject("MaterialSymbolsCancelScheduleSendOutlineRounded", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap MaterialSymbolsContentCutRounded {
get {
object obj = ResourceManager.GetObject("MaterialSymbolsContentCutRounded", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap MaterialSymbolsLightAddRounded {
get {
object obj = ResourceManager.GetObject("MaterialSymbolsLightAddRounded", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap SolarAlarmAddBroken {
get {
object obj = ResourceManager.GetObject("SolarAlarmAddBroken", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap SolarAlarmRemoveBroken {
get {
object obj = ResourceManager.GetObject("SolarAlarmRemoveBroken", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap SolarAlignVerticalCenterLineDuotone {
get {
object obj = ResourceManager.GetObject("SolarAlignVerticalCenterLineDuotone", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}