//------------------------------------------------------------------------------ // // 此代码由工具生成。 // 运行时版本:4.0.30319.42000 // // 对此文件的更改可能会导致不正确的行为,并且如果 // 重新生成代码,这些更改将会丢失。 // //------------------------------------------------------------------------------ namespace ShenTun.ImageCollection.AForgeCamera.Properties { using System; /// /// 一个强类型的资源类,用于查找本地化的字符串等。 /// // 此类是由 StronglyTypedResourceBuilder // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen // (以 /str 作为命令选项),或重新生成 VS 项目。 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// 返回此类使用的缓存的 ResourceManager 实例。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShenTun.ImageCollection.AForgeCamera.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// 重写当前线程的 CurrentUICulture 属性,对 /// 使用此强类型资源类的所有资源查找执行重写。 /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap _default { get { object obj = ResourceManager.GetObject("default", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentArchive20Filled { get { object obj = ResourceManager.GetObject("FluentArchive20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentArchiveMultiple20Filled { get { object obj = ResourceManager.GetObject("FluentArchiveMultiple20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentArrowClockwise24Filled { get { object obj = ResourceManager.GetObject("FluentArrowClockwise24Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentArrowHookUpLeft20Regular { get { object obj = ResourceManager.GetObject("FluentArrowHookUpLeft20Regular", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentArrowHookUpRight20Regular { get { object obj = ResourceManager.GetObject("FluentArrowHookUpRight20Regular", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentArrowSort20Regular { get { object obj = ResourceManager.GetObject("FluentArrowSort20Regular", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentArrowStepBack20Regular { get { object obj = ResourceManager.GetObject("FluentArrowStepBack20Regular", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentArrowStepOver20Regular { get { object obj = ResourceManager.GetObject("FluentArrowStepOver20Regular", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentArrowSwap20Filled { get { object obj = ResourceManager.GetObject("FluentArrowSwap20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentArrowTrending20Filled { get { object obj = ResourceManager.GetObject("FluentArrowTrending20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentArrowTrendingCheckmark20Filled { get { object obj = ResourceManager.GetObject("FluentArrowTrendingCheckmark20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentArrowTrendingLines20Filled { get { object obj = ResourceManager.GetObject("FluentArrowTrendingLines20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentArrowTrendingSparkle20Filled { get { object obj = ResourceManager.GetObject("FluentArrowTrendingSparkle20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentArrowTrendingText20Regular { get { object obj = ResourceManager.GetObject("FluentArrowTrendingText20Regular", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentBackpack20Filled { get { object obj = ResourceManager.GetObject("FluentBackpack20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentBalloon20Filled { get { object obj = ResourceManager.GetObject("FluentBalloon20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentBoard20Filled { get { object obj = ResourceManager.GetObject("FluentBoard20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentBoardHeart20Filled { get { object obj = ResourceManager.GetObject("FluentBoardHeart20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentBoardSplit20Filled { get { object obj = ResourceManager.GetObject("FluentBoardSplit20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentBranch20Regular { get { object obj = ResourceManager.GetObject("FluentBranch20Regular", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentBranchCompare20Filled { get { object obj = ResourceManager.GetObject("FluentBranchCompare20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentBranchFork20Filled { get { object obj = ResourceManager.GetObject("FluentBranchFork20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentBranchForkHint20Filled { get { object obj = ResourceManager.GetObject("FluentBranchForkHint20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentBranchForkLink20Filled { get { object obj = ResourceManager.GetObject("FluentBranchForkLink20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentBreakoutRoom20Filled { get { object obj = ResourceManager.GetObject("FluentBreakoutRoom20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentBroadActivityFeed20Filled { get { object obj = ResourceManager.GetObject("FluentBroadActivityFeed20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentClipboardLetter20Filled { get { object obj = ResourceManager.GetObject("FluentClipboardLetter20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentClipboardLink20Filled { get { object obj = ResourceManager.GetObject("FluentClipboardLink20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentClipboardMathFormula20Filled { get { object obj = ResourceManager.GetObject("FluentClipboardMathFormula20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentClipboardTextEdit20Regular { get { object obj = ResourceManager.GetObject("FluentClipboardTextEdit20Regular", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentCloudBeaker20Filled { get { object obj = ResourceManager.GetObject("FluentCloudBeaker20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentClover20Filled { get { object obj = ResourceManager.GetObject("FluentClover20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentColorBackground20Filled { get { object obj = ResourceManager.GetObject("FluentColorBackground20Filled", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap FluentDocumentSave20Regular { get { object obj = ResourceManager.GetObject("FluentDocumentSave20Regular", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap IcRoundRemove { get { object obj = ResourceManager.GetObject("IcRoundRemove", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap MaterialSymbolsArmingCountdownOutlineRounded { get { object obj = ResourceManager.GetObject("MaterialSymbolsArmingCountdownOutlineRounded", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap MaterialSymbolsArrowBackIosNewRounded { get { object obj = ResourceManager.GetObject("MaterialSymbolsArrowBackIosNewRounded", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap MaterialSymbolsArrowForwardIos { get { object obj = ResourceManager.GetObject("MaterialSymbolsArrowForwardIos", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap MaterialSymbolsCancelScheduleSendOutlineRounded { get { object obj = ResourceManager.GetObject("MaterialSymbolsCancelScheduleSendOutlineRounded", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap MaterialSymbolsContentCutRounded { get { object obj = ResourceManager.GetObject("MaterialSymbolsContentCutRounded", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap MaterialSymbolsLightAddRounded { get { object obj = ResourceManager.GetObject("MaterialSymbolsLightAddRounded", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap SolarAlarmAddBroken { get { object obj = ResourceManager.GetObject("SolarAlarmAddBroken", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap SolarAlarmRemoveBroken { get { object obj = ResourceManager.GetObject("SolarAlarmRemoveBroken", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// 查找 System.Drawing.Bitmap 类型的本地化资源。 /// internal static System.Drawing.Bitmap SolarAlignVerticalCenterLineDuotone { get { object obj = ResourceManager.GetObject("SolarAlignVerticalCenterLineDuotone", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } } }