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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // 此代码由工具生成。
  4. // 运行时版本:4.0.30319.42000
  5. //
  6. // 对此文件的更改可能会导致不正确的行为,并且如果
  7. // 重新生成代码,这些更改将会丢失。
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace ShenTun.ImageCollection.AForgeCamera.Properties {
  11. using System;
  12. /// <summary>
  13. /// 一个强类型的资源类,用于查找本地化的字符串等。
  14. /// </summary>
  15. // 此类是由 StronglyTypedResourceBuilder
  16. // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
  17. // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
  18. // (以 /str 作为命令选项),或重新生成 VS 项目。
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. internal class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// 返回此类使用的缓存的 ResourceManager 实例。
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. internal static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShenTun.ImageCollection.AForgeCamera.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// 重写当前线程的 CurrentUICulture 属性,对
  43. /// 使用此强类型资源类的所有资源查找执行重写。
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. internal static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  56. /// </summary>
  57. internal static System.Drawing.Bitmap _default {
  58. get {
  59. object obj = ResourceManager.GetObject("default", resourceCulture);
  60. return ((System.Drawing.Bitmap)(obj));
  61. }
  62. }
  63. /// <summary>
  64. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  65. /// </summary>
  66. internal static System.Drawing.Bitmap FluentArchive20Filled {
  67. get {
  68. object obj = ResourceManager.GetObject("FluentArchive20Filled", resourceCulture);
  69. return ((System.Drawing.Bitmap)(obj));
  70. }
  71. }
  72. /// <summary>
  73. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  74. /// </summary>
  75. internal static System.Drawing.Bitmap FluentArchiveMultiple20Filled {
  76. get {
  77. object obj = ResourceManager.GetObject("FluentArchiveMultiple20Filled", resourceCulture);
  78. return ((System.Drawing.Bitmap)(obj));
  79. }
  80. }
  81. /// <summary>
  82. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  83. /// </summary>
  84. internal static System.Drawing.Bitmap FluentArrowClockwise24Filled {
  85. get {
  86. object obj = ResourceManager.GetObject("FluentArrowClockwise24Filled", resourceCulture);
  87. return ((System.Drawing.Bitmap)(obj));
  88. }
  89. }
  90. /// <summary>
  91. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  92. /// </summary>
  93. internal static System.Drawing.Bitmap FluentArrowHookUpLeft20Regular {
  94. get {
  95. object obj = ResourceManager.GetObject("FluentArrowHookUpLeft20Regular", resourceCulture);
  96. return ((System.Drawing.Bitmap)(obj));
  97. }
  98. }
  99. /// <summary>
  100. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  101. /// </summary>
  102. internal static System.Drawing.Bitmap FluentArrowHookUpRight20Regular {
  103. get {
  104. object obj = ResourceManager.GetObject("FluentArrowHookUpRight20Regular", resourceCulture);
  105. return ((System.Drawing.Bitmap)(obj));
  106. }
  107. }
  108. /// <summary>
  109. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  110. /// </summary>
  111. internal static System.Drawing.Bitmap FluentArrowSort20Regular {
  112. get {
  113. object obj = ResourceManager.GetObject("FluentArrowSort20Regular", resourceCulture);
  114. return ((System.Drawing.Bitmap)(obj));
  115. }
  116. }
  117. /// <summary>
  118. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  119. /// </summary>
  120. internal static System.Drawing.Bitmap FluentArrowStepBack20Regular {
  121. get {
  122. object obj = ResourceManager.GetObject("FluentArrowStepBack20Regular", resourceCulture);
  123. return ((System.Drawing.Bitmap)(obj));
  124. }
  125. }
  126. /// <summary>
  127. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  128. /// </summary>
  129. internal static System.Drawing.Bitmap FluentArrowStepOver20Regular {
  130. get {
  131. object obj = ResourceManager.GetObject("FluentArrowStepOver20Regular", resourceCulture);
  132. return ((System.Drawing.Bitmap)(obj));
  133. }
  134. }
  135. /// <summary>
  136. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  137. /// </summary>
  138. internal static System.Drawing.Bitmap FluentArrowSwap20Filled {
  139. get {
  140. object obj = ResourceManager.GetObject("FluentArrowSwap20Filled", resourceCulture);
  141. return ((System.Drawing.Bitmap)(obj));
  142. }
  143. }
  144. /// <summary>
  145. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  146. /// </summary>
  147. internal static System.Drawing.Bitmap FluentArrowTrending20Filled {
  148. get {
  149. object obj = ResourceManager.GetObject("FluentArrowTrending20Filled", resourceCulture);
  150. return ((System.Drawing.Bitmap)(obj));
  151. }
  152. }
  153. /// <summary>
  154. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  155. /// </summary>
  156. internal static System.Drawing.Bitmap FluentArrowTrendingCheckmark20Filled {
  157. get {
  158. object obj = ResourceManager.GetObject("FluentArrowTrendingCheckmark20Filled", resourceCulture);
  159. return ((System.Drawing.Bitmap)(obj));
  160. }
  161. }
  162. /// <summary>
  163. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  164. /// </summary>
  165. internal static System.Drawing.Bitmap FluentArrowTrendingLines20Filled {
  166. get {
  167. object obj = ResourceManager.GetObject("FluentArrowTrendingLines20Filled", resourceCulture);
  168. return ((System.Drawing.Bitmap)(obj));
  169. }
  170. }
  171. /// <summary>
  172. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  173. /// </summary>
  174. internal static System.Drawing.Bitmap FluentArrowTrendingSparkle20Filled {
  175. get {
  176. object obj = ResourceManager.GetObject("FluentArrowTrendingSparkle20Filled", resourceCulture);
  177. return ((System.Drawing.Bitmap)(obj));
  178. }
  179. }
  180. /// <summary>
  181. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  182. /// </summary>
  183. internal static System.Drawing.Bitmap FluentArrowTrendingText20Regular {
  184. get {
  185. object obj = ResourceManager.GetObject("FluentArrowTrendingText20Regular", resourceCulture);
  186. return ((System.Drawing.Bitmap)(obj));
  187. }
  188. }
  189. /// <summary>
  190. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  191. /// </summary>
  192. internal static System.Drawing.Bitmap FluentBackpack20Filled {
  193. get {
  194. object obj = ResourceManager.GetObject("FluentBackpack20Filled", resourceCulture);
  195. return ((System.Drawing.Bitmap)(obj));
  196. }
  197. }
  198. /// <summary>
  199. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  200. /// </summary>
  201. internal static System.Drawing.Bitmap FluentBalloon20Filled {
  202. get {
  203. object obj = ResourceManager.GetObject("FluentBalloon20Filled", resourceCulture);
  204. return ((System.Drawing.Bitmap)(obj));
  205. }
  206. }
  207. /// <summary>
  208. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  209. /// </summary>
  210. internal static System.Drawing.Bitmap FluentBoard20Filled {
  211. get {
  212. object obj = ResourceManager.GetObject("FluentBoard20Filled", resourceCulture);
  213. return ((System.Drawing.Bitmap)(obj));
  214. }
  215. }
  216. /// <summary>
  217. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  218. /// </summary>
  219. internal static System.Drawing.Bitmap FluentBoardHeart20Filled {
  220. get {
  221. object obj = ResourceManager.GetObject("FluentBoardHeart20Filled", resourceCulture);
  222. return ((System.Drawing.Bitmap)(obj));
  223. }
  224. }
  225. /// <summary>
  226. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  227. /// </summary>
  228. internal static System.Drawing.Bitmap FluentBoardSplit20Filled {
  229. get {
  230. object obj = ResourceManager.GetObject("FluentBoardSplit20Filled", resourceCulture);
  231. return ((System.Drawing.Bitmap)(obj));
  232. }
  233. }
  234. /// <summary>
  235. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  236. /// </summary>
  237. internal static System.Drawing.Bitmap FluentBranch20Regular {
  238. get {
  239. object obj = ResourceManager.GetObject("FluentBranch20Regular", resourceCulture);
  240. return ((System.Drawing.Bitmap)(obj));
  241. }
  242. }
  243. /// <summary>
  244. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  245. /// </summary>
  246. internal static System.Drawing.Bitmap FluentBranchCompare20Filled {
  247. get {
  248. object obj = ResourceManager.GetObject("FluentBranchCompare20Filled", resourceCulture);
  249. return ((System.Drawing.Bitmap)(obj));
  250. }
  251. }
  252. /// <summary>
  253. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  254. /// </summary>
  255. internal static System.Drawing.Bitmap FluentBranchFork20Filled {
  256. get {
  257. object obj = ResourceManager.GetObject("FluentBranchFork20Filled", resourceCulture);
  258. return ((System.Drawing.Bitmap)(obj));
  259. }
  260. }
  261. /// <summary>
  262. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  263. /// </summary>
  264. internal static System.Drawing.Bitmap FluentBranchForkHint20Filled {
  265. get {
  266. object obj = ResourceManager.GetObject("FluentBranchForkHint20Filled", resourceCulture);
  267. return ((System.Drawing.Bitmap)(obj));
  268. }
  269. }
  270. /// <summary>
  271. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  272. /// </summary>
  273. internal static System.Drawing.Bitmap FluentBranchForkLink20Filled {
  274. get {
  275. object obj = ResourceManager.GetObject("FluentBranchForkLink20Filled", resourceCulture);
  276. return ((System.Drawing.Bitmap)(obj));
  277. }
  278. }
  279. /// <summary>
  280. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  281. /// </summary>
  282. internal static System.Drawing.Bitmap FluentBreakoutRoom20Filled {
  283. get {
  284. object obj = ResourceManager.GetObject("FluentBreakoutRoom20Filled", resourceCulture);
  285. return ((System.Drawing.Bitmap)(obj));
  286. }
  287. }
  288. /// <summary>
  289. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  290. /// </summary>
  291. internal static System.Drawing.Bitmap FluentBroadActivityFeed20Filled {
  292. get {
  293. object obj = ResourceManager.GetObject("FluentBroadActivityFeed20Filled", resourceCulture);
  294. return ((System.Drawing.Bitmap)(obj));
  295. }
  296. }
  297. /// <summary>
  298. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  299. /// </summary>
  300. internal static System.Drawing.Bitmap FluentClipboardLetter20Filled {
  301. get {
  302. object obj = ResourceManager.GetObject("FluentClipboardLetter20Filled", resourceCulture);
  303. return ((System.Drawing.Bitmap)(obj));
  304. }
  305. }
  306. /// <summary>
  307. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  308. /// </summary>
  309. internal static System.Drawing.Bitmap FluentClipboardLink20Filled {
  310. get {
  311. object obj = ResourceManager.GetObject("FluentClipboardLink20Filled", resourceCulture);
  312. return ((System.Drawing.Bitmap)(obj));
  313. }
  314. }
  315. /// <summary>
  316. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  317. /// </summary>
  318. internal static System.Drawing.Bitmap FluentClipboardMathFormula20Filled {
  319. get {
  320. object obj = ResourceManager.GetObject("FluentClipboardMathFormula20Filled", resourceCulture);
  321. return ((System.Drawing.Bitmap)(obj));
  322. }
  323. }
  324. /// <summary>
  325. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  326. /// </summary>
  327. internal static System.Drawing.Bitmap FluentClipboardTextEdit20Regular {
  328. get {
  329. object obj = ResourceManager.GetObject("FluentClipboardTextEdit20Regular", resourceCulture);
  330. return ((System.Drawing.Bitmap)(obj));
  331. }
  332. }
  333. /// <summary>
  334. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  335. /// </summary>
  336. internal static System.Drawing.Bitmap FluentCloudBeaker20Filled {
  337. get {
  338. object obj = ResourceManager.GetObject("FluentCloudBeaker20Filled", resourceCulture);
  339. return ((System.Drawing.Bitmap)(obj));
  340. }
  341. }
  342. /// <summary>
  343. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  344. /// </summary>
  345. internal static System.Drawing.Bitmap FluentClover20Filled {
  346. get {
  347. object obj = ResourceManager.GetObject("FluentClover20Filled", resourceCulture);
  348. return ((System.Drawing.Bitmap)(obj));
  349. }
  350. }
  351. /// <summary>
  352. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  353. /// </summary>
  354. internal static System.Drawing.Bitmap FluentColorBackground20Filled {
  355. get {
  356. object obj = ResourceManager.GetObject("FluentColorBackground20Filled", resourceCulture);
  357. return ((System.Drawing.Bitmap)(obj));
  358. }
  359. }
  360. /// <summary>
  361. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  362. /// </summary>
  363. internal static System.Drawing.Bitmap FluentDocumentSave20Regular {
  364. get {
  365. object obj = ResourceManager.GetObject("FluentDocumentSave20Regular", resourceCulture);
  366. return ((System.Drawing.Bitmap)(obj));
  367. }
  368. }
  369. /// <summary>
  370. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  371. /// </summary>
  372. internal static System.Drawing.Bitmap IcRoundRemove {
  373. get {
  374. object obj = ResourceManager.GetObject("IcRoundRemove", resourceCulture);
  375. return ((System.Drawing.Bitmap)(obj));
  376. }
  377. }
  378. /// <summary>
  379. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  380. /// </summary>
  381. internal static System.Drawing.Bitmap MaterialSymbolsArmingCountdownOutlineRounded {
  382. get {
  383. object obj = ResourceManager.GetObject("MaterialSymbolsArmingCountdownOutlineRounded", resourceCulture);
  384. return ((System.Drawing.Bitmap)(obj));
  385. }
  386. }
  387. /// <summary>
  388. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  389. /// </summary>
  390. internal static System.Drawing.Bitmap MaterialSymbolsArrowBackIosNewRounded {
  391. get {
  392. object obj = ResourceManager.GetObject("MaterialSymbolsArrowBackIosNewRounded", resourceCulture);
  393. return ((System.Drawing.Bitmap)(obj));
  394. }
  395. }
  396. /// <summary>
  397. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  398. /// </summary>
  399. internal static System.Drawing.Bitmap MaterialSymbolsArrowForwardIos {
  400. get {
  401. object obj = ResourceManager.GetObject("MaterialSymbolsArrowForwardIos", resourceCulture);
  402. return ((System.Drawing.Bitmap)(obj));
  403. }
  404. }
  405. /// <summary>
  406. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  407. /// </summary>
  408. internal static System.Drawing.Bitmap MaterialSymbolsCancelScheduleSendOutlineRounded {
  409. get {
  410. object obj = ResourceManager.GetObject("MaterialSymbolsCancelScheduleSendOutlineRounded", resourceCulture);
  411. return ((System.Drawing.Bitmap)(obj));
  412. }
  413. }
  414. /// <summary>
  415. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  416. /// </summary>
  417. internal static System.Drawing.Bitmap MaterialSymbolsContentCutRounded {
  418. get {
  419. object obj = ResourceManager.GetObject("MaterialSymbolsContentCutRounded", resourceCulture);
  420. return ((System.Drawing.Bitmap)(obj));
  421. }
  422. }
  423. /// <summary>
  424. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  425. /// </summary>
  426. internal static System.Drawing.Bitmap MaterialSymbolsLightAddRounded {
  427. get {
  428. object obj = ResourceManager.GetObject("MaterialSymbolsLightAddRounded", resourceCulture);
  429. return ((System.Drawing.Bitmap)(obj));
  430. }
  431. }
  432. /// <summary>
  433. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  434. /// </summary>
  435. internal static System.Drawing.Bitmap SolarAlarmAddBroken {
  436. get {
  437. object obj = ResourceManager.GetObject("SolarAlarmAddBroken", resourceCulture);
  438. return ((System.Drawing.Bitmap)(obj));
  439. }
  440. }
  441. /// <summary>
  442. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  443. /// </summary>
  444. internal static System.Drawing.Bitmap SolarAlarmRemoveBroken {
  445. get {
  446. object obj = ResourceManager.GetObject("SolarAlarmRemoveBroken", resourceCulture);
  447. return ((System.Drawing.Bitmap)(obj));
  448. }
  449. }
  450. /// <summary>
  451. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  452. /// </summary>
  453. internal static System.Drawing.Bitmap SolarAlignVerticalCenterLineDuotone {
  454. get {
  455. object obj = ResourceManager.GetObject("SolarAlignVerticalCenterLineDuotone", resourceCulture);
  456. return ((System.Drawing.Bitmap)(obj));
  457. }
  458. }
  459. }
  460. }